#include "PlaneManager.h"

PlaneManager::PlaneManager()
{
	 

}

bool PlaneManager::init()
{
	 bool ret = false;
	 do{
		 CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("flyPlane.plist");
		 mBulletBatch = CCSpriteBatchNode::batchNodeWithFile("flyPlane.png");
		 ret =true;
	 }while(0);
	 return ret;
}


